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Arkham Horror - LCG: Pack Il Circolo Spezzato | Mythic Bundle

Prezzo: 79,99 €
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Scheda di Arkham Horror - LCG: Pack Il Circolo Spezzato | Mythic Bundle

Arkham Horror - LCG: Pack Il Circolo Spezzato | Mythic Bundle. Acquista questo Bundle di giochi da tavolo per avere più divertimento a un prezzo vantaggioso. Ma affrettati perché potrebbe non durare per sempre!

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Descrizione dettagliata di Arkham Horror - LCG: Pack Il Circolo Spezzato | Mythic Bundle

Arkham Horror - LCG: Il Nome Segreto

La descrizione in italiano di Arkham Horror - LCG: Il Nome Segreto sarà aggiornata non appena possibile. Nel frattempo ti riportiamo quella in inglese.The Secret Name is the first Mythos Pack in The Circle Undone cycle of the Arkham Horror: The Card Game. Following the events of The Circle Undone, you are desperate to find more information about the dangerous new coven of that has taken up residence in Arkham. Such knowledge is difficult to come by, even in a place like Arkham, but you do know of one witch whose story has been passed down for nearly two hundred years: Keziah, who escaped from the Salem Gaol back in the late 1600s and whose ghost still supposedly haunts the condemned Witch House in French Hill. With many questions and few leads, you have no choice but to chase the ghosts of Arkham’s past. As a new cycle begins, you will need new tools to help you battle these unholy forces. To help you with this task, some of the new player cards in The Secret Name belong to more than one class. These cards, which can be identified by their golden hue and dual class icons in the upper right corner of the card, can be added to your investigator’s deck if you have access to either of the classes detailed on the card. If, however, an investigator has limited access to one of the classes on a multiclass card, that card will occupy one of the investigator’s limited slots, even if they have unlimited access to the other class detailed on the card. But with diverse uses and powerful effects, they make a worthy addition to any investigator’s arsenal.

Arkham Horror - LCG: Il Prezzo del Peccato

La descrizione in italiano di Arkham Horror - LCG: Il Prezzo del Peccato sarà aggiornata non appena possibile. Nel frattempo ti riportiamo quella in inglese.The Wages of Sin is the second Mythos Pack in The Circle Undone cycle for Arkham Horror: The Card Game. "Between the phantasms of nightmare and the realities of the objective world a monstrous and unthinkable relationship was crystallizing, and only stupendous vigilance could avert still more direful developments." –H. P. Lovecraft, “The Dreams in the Witch House” You are not safe in this city any more. Your journey first began with a dark prophecy from a soothsayer, and it has led you to the dangerous shining halls of Josef Meiger's estate and the dilapidated Witch House of French Hill in search of buried histories best left forgotten. Tangled up with all of it is a long-dead sorceress from Arkham's past, so perhaps the best place to start is where so many witches like her met their end hundreds of years ago. —description from the publisher

Arkham Horror - LCG: Per il Bene Superiore

La descrizione in italiano di Arkham Horror - LCG: Per il Bene Superiore sarà aggiornata non appena possibile. Nel frattempo ti riportiamo quella in inglese.For The Greater Good is the third Mythos Pack in The Circle Undone cycle for Arkham Horror: The Card Game. Following the events of The Wages of Sin, you are disturbed to learn that there have been even more strange sightings in Arkham and worse, several more people have disappeared. You need help. Your relationship with the Order of the Silver Twilight cannot continue to balance on the edge of a knife. You must decide whether you will place your trust in them or count them among your enemies, and this decision will shape your adventure moving forward, determining your ties to the Lodge and which areas of the manor you will have access to. At first glance, several of the player cards featured in For the Greater Good may look familiar. In The Secret Name, the Arkham Horror LCG broke the boundary between player factions by introducing player cards that belonged to multiple classes. Now, as your investigators continue to gain experience from their research into Arkham’s secret history, you will have the chance to upgrade these cards into more powerful versions that fit into classic, single-class categories. Each version of these upgraded cards feature distinct art pieces and abilities that play into the core focuses of their classes, growing with your investigators as their search for answers continue. —description from the publisher

Arkham Horror - LCG: Unione e Disillusione

La descrizione in italiano di Arkham Horror - LCG: Unione e Disillusione sarà aggiornata non appena possibile. Nel frattempo ti riportiamo quella in inglese.Union and Disillusion is the fourth Mythos Pack in The Circle Undone cycle for Arkham Horror: The Card Game. After your brush with the Silver Twilight Lodge in For the Greater Good, you journey to the banks of the Miskatonic River in search of the four souls who went missing from one of the Lodge’s events. Between two of the bridges that span the river, there stands the Unvisited Isle. The foggy shores are barren and unwelcoming, and as you row closer, you try to remain silent, as if to keep the river itself from noticing. Not a soul greets you as you draw closer to the island, save for the judging gaze of ghostly birds that observe you from the trees. In the distance, a pillar of spectral energy is rising into the clouds, a vortex of otherworldly mist spiraling about it. As you explore the island, you will find braziers scattered at various locations, that you can either light or douse with the new Circle action ability. Lighting these braziers may help push back the heavy mist, allowing you to further explore the island, but it may also be the key step in completing the ritual that has already begun. How far can you push Arkham to the brink of chaos without surrendering the city to the dark forces battling for control of it?

Arkham Horror - LCG: Nelle Grinfie del Caos

La descrizione in italiano di Arkham Horror - LCG: Nelle Grinfie del Caos sarà aggiornata non appena possibile. Nel frattempo ti riportiamo quella in inglese.In the Clutches of Chaos is the fifth Mythos Pack in The Circle Undone cycle for Arkham Horror: The Card Game. After your fateful investigation in Union and Disillusion, the state of the city continues to decay. Breaches in reality begin to rip through the fabric of the Earth, and a faint melody of discordant pipes can be heard throughout the streets of Arkham. Frightened citizens have sealed themselves in their homes, yet you continue to patrol the streets, desperate for some solution to end the chaos. In In the Clutches of Chaos, doom does not accrue at the usual rate. Instead, breaches are made at various locations, marked by resource tokens. When enough breaches have been made a single location, an incursion occurs. An incursion adds doom to its location and causes the breaches to spread, opening rifts in reality at connecting locations. Your goal is to prevent incursions by removing the breaches that cause them, but this can only be done by activating the action abilities on each location. If you do not maintain control over the breaches, you may soon find yourself overwhelmed with Arkham falling into madness. You cannot allow that to happen! —description from the publisher

Arkham Horror - LCG: Al Cospetto del Trono Nero

La descrizione in italiano di Arkham Horror - LCG: Al Cospetto del Trono Nero sarà aggiornata non appena possibile. Nel frattempo ti riportiamo quella in inglese.Before the Black Throne is the sixth and final Mythos Pack in "The Circle Undone" cycle for Arkham Horror: The Card Game. After your battle to close the rips in reality in In the Clutches of Chaos, you have left your city and your world behind, traveling an impossible distance, and yet you are still many leagues from the nighted throne where your ultimate foe stirs. As you are chased by your fate across the cosmos, you may be forced to bring "empty space" into play, losing the top card of your deck as you place it facedown to embody the seemingly infinite space that divides you from the rest of humanity. This is not a location; it cannot be entered or investigated, and the only way to reclaim your lost card is to fill the empty space with a Cosmos location. These impossible places, drawn from the new Cosmos deck, do not have set places they must connect to. Rather, each Cosmos card has a connecting instruction you must obey in order to place it. Torn from all you know, it may be easy to surrender to the existential dread, but even if all you can do is delay the inevitable, the battle is not over yet! —description from the publisher

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